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Dr Jason Nelson: Interactive Artist

digital technology

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On a trip to Ballarat, driving by way of the rural areas surrounding the city, I came throughout an crumbling church that now housed a make-shift vintage retailer. At the underside of a dusty guide stack was a hymnal, with an inscription to a girl whose son had just lately drowned. I was taken with the way water had turn out to be the music of the land in this space, the way it outlined so much of their lives and deaths. This digital poem creates a sequence of interactive poetic hymns, partly to this drowned son, and in part to the region and its own “drowning in drought”.

Dreamaphage examines the influence of a fictional illness that causes the afflicted to have one continuously reoccurring dream. The work is about societies compulsion to continually analyse the subconscious and apply medical situation semantics to anything remotely resembling the irregular. In the simplest terms Digital Poems, Interactive Fictions and Digital Artworks are born from the combination of know-how and creativity, with writers/artists using all multi-media components as critical texts. Sounds, pictures, movement, video, interface/interactivity and phrases are combined to create new poetic/inventive and storytelling types and experiences. It isn’t expertise making our wires, nodes and swimming knowledge streams, our ever growing networks, stunning.

digital technology

It is a puzzle of unsolvable junctures, a humanistic form created to order and organize. Six Sided Strange disrupts the cube, wandering inside/across the recombinatory playground of Rubik’s fifty six squares, exploring how pictures and designs relate to narrative. These are interactive/dynamic sculptures, brief storylands, and all method of wonderments. Screen based digital art usually suffers from two-dimensional limitations and lacks true interplay. These cubes pioneer using true 3-d interactive screen based spaces. And with a complete of 12 different cubes, each section explores new ways these spaces may be artistically and poetically used, from abstract to remixing discovered photographs.

Instead it is the tales/poetics, the eternally coalescing narratives that form the inter/intranet right into a vitally compelling mosaic. To discover, merely mouse-over/navigate to an interesting square, click and click, read, ponder connections and repeat. Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming/clicking interface. Using 121 poetic/story picture tiles, the art work dynamically generates mosaics, infinitely recombining to build new connections/collections primarily based on the customers movements. The images/texts come from exploring Newcastle, Australia as a patchwork, a fancy mix of architectural tendrils, whose stories lengthen to and are strained by the overshadowing behemoth of Sydney to the West. Six Sided Strange is a internet-art work series constructed from unsolvable Rubik’s cubes and hidden narratives, from pixilated sport character collages to summary streams of colour and lines.