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It is a puzzle of unsolvable junctures, a humanistic shape created to order and organize. Six Sided Strange disrupts the cube, wandering inside/around the recombinatory playground of Rubik’s fifty six squares, exploring how images and designs relate to narrative. These are interactive/dynamic sculptures, transient storylands, and all manner of wonderments. Screen based mostly digital art often suffers from two-dimensional limitations and lacks true interaction. These cubes pioneer the use of true 3-d interactive screen primarily based areas. And with a complete of 12 totally different cubes, every section explores new methods these areas could be artistically and poetically used, from summary to remixing found pictures.
Dreamaphage examines the impression of a fictional illness that causes the afflicted to have one continuously reoccurring dream. The work is about societies compulsion to continuously analyse the subconscious and apply medical condition semantics to something remotely resembling the abnormal. In the simplest terms Digital Poems, Interactive Fictions and Digital Artworks are born from the mixture of expertise and creativity, with writers/artists utilizing all multi-media components as crucial texts. Sounds, images, movement, video, interface/interactivity and phrases are mixed to create new poetic/creative and storytelling forms and experiences. It just isn’t technology making our wires, nodes and swimming knowledge streams, our ever growing networks, beautiful.
Instead it’s the tales/poetics, the endlessly coalescing narratives that form the inter/intranet into a vitally compelling mosaic. To discover, simply mouse-over/navigate to an interesting sq., click on and click on, read, contemplate connections and repeat. Sydney’s Siberia recreates how networks build exploratory story-scapes via an interactive zooming/clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to construct new connections/collections based mostly on the customers movements. The photographs/texts come from exploring Newcastle, Australia as a patchwork, a complex mix of architectural tendrils, whose stories extend to and are strained by the overshadowing behemoth of Sydney to the West. Six Sided Strange is a internet-artwork collection built from unsolvable Rubik’s cubes and hidden narratives, from pixilated recreation character collages to abstract streams of color and features.
Creating digital artwork is commonly an exercise in finding new methods for using software program. Machinima is a video artwork form exploring animation as a sculptural and conceptual framework and the result’s a mixture of poetry, online game 3-D animation and moving sculpture, experiments with a brand new digital/artistic language. To create these strange cities actionscript code searches through designated news feeds for particular words or phrases that symbolize emotive states . Then for each charged word a building block is positioned on the display screen, two layers deep, forming a skyline of poetic text and art. Additionally, every of the text blocks include animated, hand drawn and other multimedia content material. The completed work lets readers/customers load RSS feeds from a wide range of web communities , and as those feeds change so to will the digital poetry city .
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The western world’s environment, belief methods, designed tradition-games, create the built illusion of unpolluted traces and definitive choice, chilly slim pathways of 5 colors, three physique sizes and capsule philosophy. Within new media artwork the techno-filter extends these straight lines into exacting geometries and easy bit charges.